Dude's Strategy Spot
Okay, this is higher level information, but it will give you something to strive for as you grow up :)
1. Energy caps at 2000 for refills
2. Stamina caps at 1000 for refills
3. both fill above that on a level up (but generally not worth it at the expense of other stats)
4. The general Solaria transfers 20% energy to stamina, so in my case I only took Stamina to 800 and then focused on other stats. I will bring it up to 1000 but only once my other stats catch up.
5. The formula for attack and defense in battles/duals/etc. is a combo of attack and defense.
6. Health matters in guild battles. It keeps you active and under 2k health (200 pts) you will be targeted for a quick kill.
7. Check the wiki for the levels at which festival feats help you. If you are close get the points up and attempt the feat. ex.http://castleage.wikia.com/wiki/Feats_of_Strength
8. Demi-Quests: click on quests then on demi quests at the top. Each time you reach 100% influence on a quest you get a skill point. Each time you max out the general you get two sub quests, which when maxed out get you influence lvl 2 with the general. Repeat to influence level 4. The reason to do it in the demi quests first is the low cost to get to 100% influence repeatedly.
9.Read up: http://castleage.wikia.com/wiki/Divine_Items you will need to start collecting specific loot from monsters to perform alchemy. I believe the wiki gives you a suggested progression of monsters. Check the forums for the right monsters and try to get in on guaranteed killshttp://174.37.115.166/cforum/showthread.php?t=53741
10.Use www.needclickers.com to get weapons launched on all monsters. I suggest creating an alt to farm click points. You can also flip through each click to find monsters for #9 (often way better than the forums)
11. Stats wise you still have options. Decide what you want to be. Cleric's are basically the standard its hard to argue that there is a better class. In the past atk was atk and def was def, now the formula for a dual/battle pits your atk+(0.3*def) or something like that against the opponents def+(0.3*atk). I decided on mage and polymorph was based on attack so I pumped attack and ignored defense. When they changed the rule I worked to get more balanced. I would recommend you pick Cleric or Mage.
This thread is a good one to read (walkthrough like):http://174.37.115.166/cforum/showthread.php?t=30010
This one is a link to loot vs damage spreadsheets so you know how much damage you need to inflict to qualify for specific loot drops:http://174.37.115.166/cforum/showthread.php?t=33159
List of informational threads:
http://174.37.115.166/cforum/showthread.php?t=13807
Lastly, a link to all the monthly generals you can purchase
http://174.37.115.166/cforum/showthread.php?t=61896
There are plenty of threads on the value of the various monthly generals. Unless you want to buy them all be careful and select those that will help you progress.
Come on people, post your strategies!
ReplyDeleteWhen guild battling I think waiting the 5 minutes and loosing the token is good at the start other wise you will get picked off straight away by active killers. Take this time to snoop on the opposing guild and sort their players into battle points order! Doing this gives you an idea of who their top 3 hitters are! You might get lucky and can take one out early! Communication is key! There is nothing more frustrating than seeing 10 players with good or fair health at the end! Combined tokens with players and eliminate each player together.
ReplyDeleteDon't waste tokens hitting. Do a duel check against your enemy and make sure you can take them out!
when save tokens to att, change to cleric. it make lower lvl can't suicide att to you. if they do that, it give 10 health to whole tower!
ReplyDeleteIf you're a zombie (stunned) damage to you doesn't matter. Hit the highest level active warrior or rogue as you can. Prioritize on the ones that have low health so you can help get them to defeated or stunned.
ReplyDelete