Guild Battling Guide
Basics
§ Cost 20
Stamina to enter.
§ The
battle is 2 hours long.
§ Choose a
class that fits your stats (break down below). Must be picked before the battle
starts, you can’t change during the battle.
§ You are
given 10 tokens at the beginning. Each token allows 1 attack and regenerates at
1 token/ 5 minutes.
§ Your
health is equivalent to 100 + 10hp/1 health stat added.
§ Stun all
actives (look to see who has points) in the other guild FIRST by bringing their
health to 0.
§ Only
attack someone if you are SURE that you can defeat, before attacking take a
look at their gear. If it is better than yours, you shouldn’t attack!
§ The
battle ends if all players of the opposing side are defeated.
§ Guild
coins are awarded at the end of the battle in regards to how many battle points
you get.
Defeating/Stunning
§ Stun
opponents that are active first by bringing their health to 0! Doing this will
make the opponent hit half the damage.
§ Defeating an
opponent is when you bring their health below 200! If they are not active then
there is no need to waste your tokens stunning them. (unless we are farming
them for points)
Picking a
Class and Leveling
§ WARRIORS receive a bonus on both Attack and Defense statistics if
they win a duel while in a healthy
state. At Level 1, this is +3, Level 2 +6, and at Level 3, it is +10 Attack and
Defense. Warrior Class is a good choice if you need the additional Attack and
Defense statistics to win and is especially useful if the opponent matches you
almost 1-to-1.
§ ROGUES - when they win they have the ability to inflict extra
damage on individual opponents. At Level 1, this is + 30 damage, Level 2 +60,
and at Level 3, it is +100. Rogues are useful in facilitating a quick victory
while taking the least amount of relative damage.
§ MAGES have the ability, when they win and are in a healthy state,
to inflict damage on ALL opponents at the Gate. At Levels 1 and 2, this damage
is +10 but applies only to offensive victories not defensive. At Level 3,
damage remains +10 but applies to BOTH offensive and defensive victories. This
is a good Class to pick if you know you are going to win and you want to hurt
every one of your opponents, thus gaining an extra damage point for each.
§ CLERICS are the only Guild Class capable of healing themselves and
all allies assigned to the same Gate they are. At Levels 1 and 2, they can heal
their Gate for 10 point when they successfully defend themselves (i.e., are
attacked but win). At level 3, they can heal their Gate for 10 point when they
successfully attack their opponent OR successfully defend themselves. Choosing
this class is good if you have a defensive build or decent PvP stats and works
even better if you seem weaker than you really are (i.e., you look like easy
prey but are not).
Class Abilities
§ For more
info look at the guild shop for all of the abilities you can buy or check out http://castleage.wikia.com/wiki/Guild_Shop.
§ I highly
recommend getting Resistance level 4 which reduces the damage you receive on
offensive/defensive attack by 10-40. Each level increase adds 10hp resisted.
§ Note that
when your class is leveled to 4 you can have two abilities equipped at the same
time. You can however switch abilities while in battle so switching between
resistance and another ability is recommended.
§ Also note
that you can’t use your ability if you have been stunned.
Activity Points
§ 50 Activity Points for using a token while being polymorphed
§ 135 Activity Points for using a skill
§ 100 Activity Points for a loss
§ 160 Activity Points for a win or successful buff apply
against lower level players (less than your level * 80%)
§ 200 Activity Points for a win or successful buff apply
against someone who is within your level range (BETWEEN your level * 80% AND your
level * 120%)
§ 240 Activity Points for a win or successful buff apply
against someone who is above your level range (greater than your level * 120%)
Guild Coins/Rewards
§ Guild coins are calculated by your Activity Points/100
(rounded up). +10% for the winning guild.
§ Guild coins can be used to purchase Abilities, Armor(if
using facebook), and the General Deianira.
Tips/Suggestions
§ Choose your best General when attacking (high attack stats)
and when you aren’t attacking switch to a General good at defending (high
defense stats). Or use a general that is class specific and gives guild battle
boosts such as Deianira. Check others out at http://castleage.wikia.com/wiki/Strategy_Guides/Guild_Battle_Tactics
§ Stick to one class! It takes a long time and many battles to
level up your class so sticking with one is going to be your best option.
§ Armor IS important!! I can’t stress this enough. Having
better equipment gives you more offensive/defensive stat points therefore
making you stronger and more likely to win. Do your best to obtain good armor
and weapons by means of demi-points and monster hunting.
§ When you are defeated/stunned, keep attacking and using your
tokens, you still can do a good amount of damage and gain activity points!
§ The opponents’ clerics are a huge target if they are active
because they can heal, so they are always priority number 1.
§ Communicate and make call outs in the guild chat.
Coordination is key to defeating a tough guild.
§ If you aren’t sure you can defeat an opponent you can go to
the guild page of your adversaries and find the keep link of your target and
challenge him to a duel to see if you will win or not (do this against clerics
especially).
§ I also suggest teaming up with another guild member to
coordinate attacks. Many classes such as Mages/Rogues go well together with
polymorph and a rogues huge hit.
Roc, a very great summary. Nice to see the breakdown of how points are calculated. I agree on the teamwork point too. Although, I normally go all over the place with my attacks, I'd like to team up. :)
ReplyDeleteGood point about resistance. Anybody who is not level 4 resistance better be saving for it. It is by far the most valuable long term investment.
Question, does anyone know the formula for collecting class XP for levelling up?
Thanks Super, and I have yet to find the class xp leveling formula. Very slow is what i have come up with lol
ReplyDeleteGreat post roc
ReplyDeleteLSI and BSI calculator
ReplyDeleteLSI
Leveling Speed Index (LSI) as an indicator of how fast you can level.
LSI = [ENE + (STA*2)] / LVL
BSI
Your strength in battle can be roughly gauged using the Battle Strength Index (BSI)
BSI = (ATT + DEF ) / LVL
——————————————————————————————————
BSI ——-LSI——– Build Type——–Levelling speed———-Battle Strength
0 – 1 —- 8 – 9 —-> Power Leveler —– Extremely Fast ———- Very Weak
1 – 3 —> 6 – 8 —-> Monster Hunter ——- Very Fast —————- Weak
3 – 5 —> 4 – 6—–> Hybrid ————- Fast ————————— Strong
5 – 7 —> 2 – 4 —-> PvP —————– Slow ———————- Very Strong
>7 —–> < 2——> Pure PvP——— Very Slow ———– Extremely Strong
——————————————————————————————————
http://www.gevuty.com/castleage/calculator.php
If you have a hero or general that adds health equipped when the battle starts, you will get that health for the duration of the battle. For example if you have a fully equipped Darius, you get +8 health, or 80 extra hp. Once the battle starts, you can change it to whatever general you want that will help you during the battle and the HP will stay.
ReplyDeleteIsn't attacking on the side outside of battle considered poor manners and discouraged by the honorable guilds?
ReplyDeleteamirite?
DeleteWhat guild are you from Anonymous?
DeleteHow is an anonymous post like that helpful? Care to elaborate?
ReplyDeleteGuild: many. I am I wandering bard. How is it helpful? All of the guilds I have been in except one starter guild say it it improper to attack in keep while guild battle is going on. If the post above is saying to send a pm and ask for permission to battle, fine. But to test hit, that would get a message to an officer of the other guild from what I've seen.
Delete